Teaching: High Impact Practices: Board Game Design

High Impact Practices utilized in this project:

Collaborative Assignments and Projects

Collaborative learning combines two key goals: learning to work and solve problems in the company of others, and sharpening one’s own understanding by listening seriously to the insights of others, especially those with different backgrounds and life experiences. Approaches range from study groups within a course, to team-based assignments and writing, to cooperative projects and research.

High-Impact Educational Practices Excerpt from High-Impact Educational Practices: What They Are, Who Has Access to Them, and Why They Matter, by George D. Kuh (AAC&U, 2008)

This advanced class project combines interaction design with identity and package design while requiring teamwork and division of tasks in order to complete. Groups would test-play each others’ games while the creators observed, recorded, and later, responded and modified. Rinse, repeat, produce.

The GAMES: